# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
D35 | Dominion of Death | Score this in the third end phase if you have scored the most objective cards. | 3 | - | - | - | ||||||
D38 | Ghostly Torment | Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Two or more surviving fighters each have one or more wound tokens. |
2 | - | - | - | ||||||
D39 | Inescapable Hunger | Surge: Score this immediately when a friendly fighter makes a Move action through one or more blocked hexes and ends that Move action adjacent to an enemy fighter. | 1 | - | - | - | ||||||
D44 | Tide of Malice | Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter is Inspired. |
2 | - | - | - | ||||||
D45 | Call of the Grave | Choose an enemy fighter and push them up to two hexes towards a friendly fighter. | - | - | - | - | ||||||
D48 | Echoing Spite | Reaction: Play this after a friendly fighter's Range 1 Attack action that fails. That fighter makes that Attack action again. | - | - | - | - | ||||||
D50 | Frightful Aspect | Push an enemy fighter up to one hex. | - | - | ? | - | ||||||
D51 | Shared Agony | Choose a friendly fighter with one or more wound tokens and an enemy fighter adjacent to them. Heal (1) the friendly fighter. The enemy fighter is dealt 1 damage. | - | - | - | - | ||||||
D56 | Debilitating Aura | The Attack actions of adjacent enemy fighters have -1 Dice (to a minimum of 1). | - | - | - | - | ||||||
D64 | Veil of Grief | +1 Wounds. | - | - | - | - | ||||||
DC273 | Everything to Prove | Surge, Hybrid: Score this immediately after an activation if: An opponent has the Primacy token Or: There is one or more surviving friendly Quarry and you have the Primacy token. |
1 | - | - | - | ||||||
DC285 | Impending Doom | Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters. | 1 | - | - | - | ||||||
DC316 | Scant Resources | Hybrid: Score this in an end phase if: All objectives are held Or: Each player has no unspent glory points. |
2 | - | - | - | ||||||
DC333 | Unafraid | Score this in an end phase if each surviving friendly fighter is within 2 hexes of one or more enemy fighters. | 2 | - | - | - | ||||||
DC338 | Wasteland | Score this an end phase if there are no objectives in one or more players' territories. | 1 | - | - | - | ||||||
DC388 | Membranous Wings | +2 Move to the next friendly fighter to make a Charge action. This effect persists until after the next friendly fighter's Charge action. | - | - | - | - | ||||||
DC392 | Outrun Death | Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action. | - | - | - | - | ||||||
DC425 | Augmented Limbs | This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 Attack actions have +1 Dice. | - | - | - | - | ||||||
DC476 | Savage Soldier | This fighter has the following cumulative benefits, determined by how many upgrades they have: 2+: +1 Dice to this fighter's Range 1 Attack actions 4+: This fighter's Attack actions have Cleave and Ensnare. |
- | - | - | - | ||||||
DC483 | Silent Helm | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead. If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | ||||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E35 | Mighty Swing | The first Range 1 Attack action made by a friendly fighter in the next activation has Scything. | - | - | ? | NewestDuplicate | 11/44 (25%) | |||||
E43 | Champion's Fortitude | You can re-roll one dice in this fighter's defence rolls. | - | - | ? | NewestDuplicate | 14/44 (31.82%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
AM9 | Dark Sacrifice | Reaction: Play this after a gambit or Attack action that takes one or more friendly fighters out of action. Draw two power cards. | - | - | - | - | ||||||
H159 | Coup de Grace | Surge: Score this immediately after an Attack action that took an enemy fighter out of action if that fighter had one or more wound counters in the declare Attack action step. | 1 | - | - | - | ||||||
H165 | Partial Resurrection | Place one friendly fighter that is out of action on a starting hex in your territory. Give that fighter one Raise token. Then give that fighter wound counters until that fighter is vulnerable. | - | Leader | - | - | ||||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/44 (43.18%) | |||||
H220 | Reckless Swing | Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker. | 1 | - | - | - | 6/44 (13.64%) | |||||
H297 | Shademark | If this fighter's Defence characteristic is Dodge, you can re-roll one dice in this fighter's defence rolls. | - | - | - | - | 5/44 (11.36%) |